Downcast
In this platformer, use your magic to literally bring down your targets. Discover and defeat bosses to earn keys, and once you've unlocked a certain upgrade, you'll have to count your downs to get the most out of it.
Made in 96 hours for the GMTK Game Jam 2026. The theme was Count Down. (I'm not sure it ended up suiting the theme that well... but in my defense, the theme is just meant to be a source of inspiration, so it doesn't have to fit perfectly.)
Controls
- [AD or Left/Right] Move
- [W or Up or Space] Jump
- [Left Click] "Down" Cast
Credits
- ian8pi - Music
- BrianMakesStuff - Everything else
| Published | 12 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Brian_Nether |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Game Maker's Toolkit Jam, Godot, Indie, No AI, Pixel Art, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |





Comments
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Beat it with 21 hits, 5 deaths, 30:51 (I had to patch a bug in my own midway through haha)
Felt really fun, movement felt fast, mechanics built up nicely, pixelart was really good.
Only complaint was the hp bar blocked off the bottom of the screen so I couldn't tell where lower platforms were sometimes.
Thank you for playing!
The HP bar thing should be fixed now - it was bugging me too. I believe it was only an issue in one room (the "central" room of the upper area, accessible soon after you get the upgrade), so I moved the platform there up by one tile.
Ah, thanks.
Yeah, I think it was also a minor issue in the room with the first checkpoint next to the main room as well? But I don't remember that well haha.