In this roguelike tower defense game, your weapons don't operate on their own, and it's not so simple as using the mouse to aim and fire them either. Instead, you're in charge of designing your own input scheme using circuits, wires, and logic gates. As you build more weapons, you'll need a clever design to avoid mixing them all up with your limited buttons.

Made in 72 hours for the UWGDC Fall 2025 Game Jam. The theme was "Mixed Signals."

Controls:

  • [Left Click] Build
  • [Right Click] Remove
  • [Shift + Right Click] Remove + select removed unit
  • [Middle Click] Select hovered unit
  • [R] Rotate
  • [E] Inventory
  • [Z, X, C, V] Activate key inputs

Post-Jam Update (Oct 11): Hopefully fixed the game freezing at random past wave 20 or so.

Updated 16 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorBrian_Nether
GenreStrategy
Made withGodot
Tags2D, Indie, No AI, Pixel Art, Roguelike, Singleplayer, Top-Down, Tower Defense

Comments

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I really enjoy the game design and its mechanics!

baba is tower defense game

(+1)

cool concept. flesh it out!