Rising Edge
In this roguelike tower defense game, your weapons don't operate on their own, and it's not so simple as using the mouse to aim and fire them either. Instead, you're in charge of designing your own input scheme using circuits, wires, and logic gates. As you build more weapons, you'll need a clever design to avoid mixing them all up with your limited buttons.
Made in 72 hours for the UWGDC Fall 2025 Game Jam. The theme was "Mixed Signals."
Controls:
- [Left Click] Build
- [Right Click] Remove
- [Shift + Right Click] Remove + select removed unit
- [Middle Click] Select hovered unit
- [R] Rotate
- [E] Inventory
- [Z, X, C, V] Activate key inputs
Post-Jam Update (Oct 11): Hopefully fixed the game freezing at random past wave 20 or so.
| Updated | 16 days ago |
| Published | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Brian_Nether |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Indie, No AI, Pixel Art, Roguelike, Singleplayer, Top-Down, Tower Defense |



Comments
Log in with itch.io to leave a comment.
I really enjoy the game design and its mechanics!
baba is tower defense game
cool concept. flesh it out!