FULL RELEASE - v1.0 available now!
Golemancer » Devlog
After months of work (much longer than I expected it to take) I can finally say that Golemancer is complete! The full release is available now, and can be played on the main page here. This was my biggest project yet, and although I think there are ways in which it could be improved, I'm still proud of it, so I hope you'll give it a try.
Without further preamble, here's the changelog:
Content
- Added three new areas (though you won't see all three in the same run)
- 10 new skills
- 11 new golems
- 25 new enemies (not counting some special ones)
- 7 new bosses
- 1 new miniboss, consisting of 5 unique enemies
- 6 new objects (although two of them are the same but with different colors)
- 3 new status effects
- 6 new trinkets
- 5 new daily run modifiers
- 13 new achievements
- Added shops! They don't use a traditional currency system, though.
- Added 4 other types of buff rooms
- Added 4 new puzzles
- Added Expert and Super Expert modes
Gameplay and Balance Changes
- Reworked map generation (see this devlog)
- You can now carry a max of 10 trinkets - the bar has been resized to reflect this
- Null will now copy status effects from the unit it copies
- Improved consistency of random seeding for daily runs (the seed is reset at the beginning of each boss fight and at the beginning of each area)
- Moment of Weakness daily modifier nerfed (3 Feeble -> 2 Feeble)
- Nerfed Ghoul (3/2 -> 2/1)
- Nerfed Yeti (8/2 -> 8/1)
- Nerfed Earthquake - now hits user for a fixed 3 damage
UI and Meta
- Shortened "Can't repeat!" message delay (it got really annoying when you had lots of Cycle)
- Narration now changes if there is only one door at a crossroads
- Tweaked boss bar (again) to look better with high-health bosses
- Added a popup to show when it's your turn vs. enemy turn; this should reduce confusion for new players
- Daily run info now shows which golem you will start with instead of Clayper
- Added an overview button to show of prop stats and which golems have skills available (default is TAB; you can rebind it in settings)
- Sense hints ("you sense ____ in this direction") no longer appear for map exits
Bugfixes
- Fixed occasional random crashes during enemy turn from AI threading conflicts
- Fixed units not shaking when struck with Crystal Dagger
- Fixed an issue where, if you skipped a scroll reward, you would see the same scrolls at your next scroll reward
- Fixed extraneous "attack down" animation when an enemy was killed while buffed by Skull Torch / Gemling
- Fixed game speed affecting background particles and idle animations in menus
- Units can no longer use Mimic on themselves (preventing a bug where Mimic would copy itself)
- Fixed an exploit where you could maintain your daily win streak by winning a run you started yesterday, instead of today's run
- Status icons will now wrap around properly when a unit has more than 2 status effects
- Possibly fixed a bug I saw once where the golem sprites on the main menu "continue" preview looked all smeared?
- Fixed bug where, if you selected a golem during the enemy turn, you would have to de- and re-select it before being able to use skills
- Fixed obscure bug where if a unit with Cycle used a skill and died (e.g. by detonating a Blast Barrel), and another unit appeared in its place (e.g. Grim teleporting), the new unit would attempt to repeat the Cycled skill
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Golemancer
Build a team of golems to make it through rooms filled with monsters!
| Status | Released |
| Author | Brian_Nether |
| Genre | Strategy |
| Tags | 2D, Godot, Indie, No AI, Pixel Art, Roguelike, Singleplayer, Turn-based, Turn-Based Combat |
| Languages | English |
More posts
- Making an Even Better Map?Jul 11, 2025
- v0.4 available now!Jun 19, 2025
- Exciting New Reward Mechanics Coming to Golemancer!Apr 01, 2025
- Patch notes - v0.3.1Jan 18, 2025
- v0.3 available now!Jan 16, 2025
- How I Draw UnitsOct 31, 2024
- Making Enemies Less DumbOct 21, 2024
- Patch notes - v0.2.1Sep 09, 2024
- v0.2 available now!Sep 05, 2024
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