FULL RELEASE - v1.0 available now!


After months of work (much longer than I expected it to take) I can finally say that Golemancer is complete! The full release is available now, and can be played on the main page here. This was my biggest project yet, and although I think there are ways in which it could be improved, I'm still proud of it, so I hope you'll give it a try.

Without further preamble, here's the changelog:

Content
  • Added three new areas (though you won't see all three in the same run)
  • 10 new skills
  • 11 new golems
  • 25 new enemies (not counting some special ones)
  • 7 new bosses
  • 1 new miniboss, consisting of 5 unique enemies
  • 6 new objects (although two of them are the same but with different colors)
  • 3 new status effects
  • 6 new trinkets
  • 5 new daily run modifiers
  • 13 new achievements
  • Added shops! They don't use a traditional currency system, though.
  • Added 4 other types of buff rooms
  • Added 4 new puzzles
  • Added Expert and Super Expert modes

Gameplay and Balance Changes
  • Reworked map generation (see this devlog)
  • You can now carry a max of 10 trinkets - the bar has been resized to reflect this
  • Null will now copy status effects from the unit it copies
  • Improved consistency of random seeding for daily runs (the seed is reset at the beginning of each boss fight and at the beginning of each area)
  • Moment of Weakness daily modifier nerfed (3 Feeble -> 2 Feeble)
  • Nerfed Ghoul (3/2 -> 2/1)
  • Nerfed Yeti (8/2 -> 8/1)
  • Nerfed Earthquake - now hits user for a fixed 3 damage
UI and Meta
  • Shortened "Can't repeat!" message delay (it got really annoying when you had lots of Cycle)
  • Narration now changes if there is only one door at a crossroads
  • Tweaked boss bar (again) to look better with high-health bosses
  • Added a popup to show when it's your turn vs. enemy turn; this should reduce confusion for new players
  • Daily run info now shows which golem you will start with instead of Clayper
  • Added an overview button to show of prop stats and which golems have skills available (default is TAB; you can rebind it in settings)
  • Sense hints ("you sense ____ in this direction") no longer appear for map exits

Bugfixes

  • Fixed occasional random crashes during enemy turn from AI threading conflicts
  • Fixed units not shaking when struck with Crystal Dagger
  • Fixed an issue where, if you skipped a scroll reward, you would see the same scrolls at your next scroll reward
  • Fixed extraneous "attack down" animation when an enemy was killed while buffed by Skull Torch / Gemling
  • Fixed game speed affecting background particles and idle animations in menus
  • Units can no longer use Mimic on themselves (preventing a bug where Mimic would copy itself)
  • Fixed an exploit where you could maintain your daily win streak by winning a run you started yesterday, instead of today's run
  • Status icons will now wrap around properly when a unit has more than 2 status effects
  • Possibly fixed a bug I saw once where the golem sprites on the main menu "continue" preview looked all smeared?
  • Fixed bug where, if you selected a golem during the enemy turn, you would have to de- and re-select it before being able to use skills
  • Fixed obscure bug where if a unit with Cycle used a skill and died (e.g. by detonating a Blast Barrel), and another unit appeared in its place (e.g. Grim teleporting), the new unit would attempt to repeat the Cycled skill

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