Patch notes - v1.0.1
Golemancer » Devlog
"Yeah, it's pretty much bug-free," he said. "I can release it now!" he said.
Bugfixes
- Fixed bug in daily runs where your second golem would spawn on top of your starter golem, leading to glitchy behavior
- Fixed stats always being all 0 on the summary screen at the end of a daily run
- Fixed bug where using a skill that moved Watcher would play its "focus up" animation on the square it came from instead of the square it was on
- Added a failsafe for a bug where Nirt's introductory dialogue would glitch out and he would say "<null>" again and again forever, softlocking the player. You shouldn't get softlocked anymore but I couldn't figure out what caused the dialogue to break in the first place. If you see this happen please send me any details!
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Golemancer
Build a team of golems to make it through rooms filled with monsters!
| Status | Released |
| Author | Brian_Nether |
| Genre | Strategy |
| Tags | 2D, Godot, Indie, No AI, Pixel Art, Roguelike, Singleplayer, Turn-based, Turn-Based Combat |
| Languages | English |
More posts
- FULL RELEASE - v1.0 available now!4 days ago
- Making an Even Better Map?Jul 11, 2025
- v0.4 available now!Jun 19, 2025
- Exciting New Reward Mechanics Coming to Golemancer!Apr 01, 2025
- Patch notes - v0.3.1Jan 18, 2025
- v0.3 available now!Jan 16, 2025
- How I Draw UnitsOct 31, 2024
- Making Enemies Less DumbOct 21, 2024
- Patch notes - v0.2.1Sep 09, 2024
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