Exciting New Reward Mechanics Coming to Golemancer!
[Note: This post was an April Fools' joke.]
Hello everyone! It's been a while since I've posted a devlog, but work on v0.4 is still underway!
In this post, I'd like to introduce a revamp of the way you gain golems coming in the new update! Choosing one of three golems from carefully-balanced reward pools - for free - is much too behind the times for a 2025 game. To keep up with industry trends, I'm introducing a monetized loot box system for golems! This in-app purchasing system will increase player engagement and create exciting risk-reward dynamics in the game.
Please take a look at these screenshots to see for yourself!
Out of all the playtesters who were shown this new feature, every single one* gave it an 11/10 rating! We believe this will really bring the Golemancer experience to the next level.
* Please do not look up "vacuous truth".
Look forward to these exciting changes and follow this devlog closely to know when this brilliant update releases!
Get Golemancer
Golemancer
Build a team of golems to make it through rooms filled with monsters!
Status | In development |
Author | Brian_Nether |
Genre | Strategy |
Tags | 2D, Godot, Indie, Pixel Art, Roguelike, Singleplayer |
Languages | English |
More posts
- Patch notes - v0.3.175 days ago
- v0.3 available now!76 days ago
- How I Draw UnitsOct 31, 2024
- Making Enemies Less DumbOct 21, 2024
- Patch notes - v0.2.1Sep 09, 2024
- v0.2 available now!Sep 05, 2024
- The First-Approach ProblemAug 21, 2024
- Making a Better MapAug 10, 2024
- v0.1 RetrospectiveAug 09, 2024
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